Friday, February 20, 2009

Shard Thirteen - Getting Stuff Done

Heya everyone.

Alright, no excuses in this post. I'm not keeping up with my goal of an entry a day. But hey. I'm certainly keeping more active then I was before, right?
And I've got some good content upcoming. I plan to start "interviewing" and featuring fellow artists here, along with my normal rambling posts. Those should be fun; for me, at the very least. I've already got one almost finished, that will be Shard Fourteen when it's done. Look forward to it.


Alright, let's cover a fun topic now. That is, my art.

More importantly, my art process.
This is a first for me, but I've promised to post this sort of stuff already, a while ago, I believe. For those of you who don't know, I use a strange process now when I'm creating an image from scratch; I first make a rough of the image in DAZ|Studio, in full 3D. That allows me to adjust and mess about with the pose before I start drawing, and also serves nicely to circumvent my horrible grasp of human anatomy drawing. Don't get me wrong, give me enough time and I can draw a proportionate picture of a person, but I spend so much time erasing and re-doing body parts, it's just not worth it for me. Not yet; the hope is that with enough work like this, I'll get better at drawing.

Anyway, the rendered base image looks a bit like this one (click on the image for a larger view):
Kishi style

...that's quite detailed and good looking on it's own, but it's got very little "personality". (do note that the 3D models do actually have realistic textures, I remove those in favor of blank white textures to make it easier for me to use it as a base.)

And image such as this one gets shipped off to Photoshop once it's rendered and I'm happy with it; in Photoshop, I start the actual drawing process, generally right on top of the base render (seperate layer of course, and often with the opacity on the base image turned up so the lines are easier to see).
The drawing now can be a few different styles, based on what sort of result I want. I generally sketch roughly with my tablet for the image, but I generally come through later with the eraser to clean the lines up. In some cases, I'll use the Pen tool to make vector-based lineart instead, although this is generally time-consuming, and I'm not the most patient artist. (from previous experience, I tend to get bored of the project before it's done if I take too long.)

As you may have noticed, the base image is sans-clothing; there are 3D clothes for these models, but generally not specific enough for me to use, since I'm attempting to design my own outfits for my images. I draw the clothing in later from scratch; once the figure has been drawn, it's not too hard to draw the clothing in over the figure.

Once the lineart is done, I color it using my usual style. I haven't quite got a coloring style set in stone yet, so I can't really explain that part; but perhaps that will be a good topic for another post, yeh?
I'll try to remember and take some "in progress" screenshots of this image in particular, and perhaps make a more detailed blog entry on that when it's finished. I'm sure that'll be a fun one.


Alright, and that's it for now. Look forward to my next entry, which will be my first featured artist; of course, all the artists I plan to feature are artists I like, but this guy in particular is quite deserving of a feature, I'd say.




tsukijin said...

I actually tried this out myself, but in the end I realized that I like to add distortion to my drawings so they would have that extra stylish coolness that makes them fun to watch.. and using Blender to realistically pose characters just ended up giving me sterile poses that I didn't really feel good about.

but that's just me, since I love the wicked awesome distortions that are possible while drawing freehand. :] sometimes they are accidental distortions, but nevertheless they are awesome.

everyone to their own techniques I suppose. ^^ btw, can't wait to see the end result for this technique of yours.

Jioruji Derako said...

I generally go a little freeform on the lineart anyway, so it's not entirely "sterile"; that's something I try to avoid, like you said tsukijin, it's pretty easy to end up with that effect if you use a base like this.

I'm hoping to have at least a good "in progress" image of this soon enough.